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- PS4 MACRO KOMEFAI 0.5.2 DRIVERS
- PS4 MACRO KOMEFAI 0.5.2 SOFTWARE
- PS4 MACRO KOMEFAI 0.5.2 CODE
- PS4 MACRO KOMEFAI 0.5.2 PS4
Also the header of the report will always be 0x01 which will be the Report ID. You can find an example of the data in Report Structure section of the wiki page.Īs you can see that the size of the report is 64 bytes like we intercepted previously.
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Luckily, there is this wiki page from PSDevWiki that combined most the information about the USB protocol of DualShock 4 controllers from other sources. Notice that the data is 64 bytes and has an empty filename, this will become important later on.Īt this point, we now have the data in our hands, but we don’t know what it means yet. The console will be flooded with mostly ReadFile function usages log with a few of CreateFile. You will be taken to the process details that shows the PID. Right click on the process and select Go to details.
PS4 MACRO KOMEFAI 0.5.2 PS4
To find the PID open task manager and locate PS4 Remote Play process. The program will ask for the PID for running processes, and this case PS4 Remote Play is our target. You can compile and run the project after you restore the NuGet packages. This diagram shows how we will intercept Remote Play.ĭownload or clone EasyHook’s tutorial projects from this repository, and open EasyHook-Tutorials-master/Unmanged/RemoteFileMonitor.sln in Visual Studio. We will be using only ReadFile function for this tutorial. Which we will use it to intercept and manipulate any data sent from the DualShock controller. They also provided a tutorial project called RemoteFileMonitor which will log any usages of CreateFileW, ReadFile, and WriteFile. This is where EasyHook becomes the most important part of this project.
PS4 MACRO KOMEFAI 0.5.2 CODE
So instead of trying to go through obfuscated code or decompiled native assembly, we can instead attack from a low-level API. However, the controller were treated like any other USB HID devices that uses Windows kernel32.dll. NET WinForms, but most of the core functionalities are delegated to RpCtrlWrapper.dll which is a native DLL. Even though PS4 Remote Play were built on. Why EasyHook?ĮasyHook is a very useful library that allows us to hook Windows APIs within C# with only a few lines of code. However, a small disadvantage of this method is that the controller must be plugged in via USB at all times. As far as I know the PS4 is still not easily hackable at this time, so this is probably a feasible way to automate tedious tasks such as grinding in GTA Online without writing a lot of code or hardware hacking. PS4 Remote Play doesn’t accept third-party inputs except for their DualShock 4 controller and a few keys to emulate the D-Pad from the keyboard. The reason I created this tutorial is because I could not find any libraries or tutorials on this topic. By the end of this tutorial, you will be able to automate controls in any PS4 game through PS4 Remote Play.ĮDIT - Check out PS4RemotePlayInterceptor, a library that allows you to achieve the result of this tutorial with only a few lines of code.
PS4 MACRO KOMEFAI 0.5.2 SOFTWARE
DS4 Tool 1.4.40 is available to all software users as a free download for Windows.In this tutorial, we are going to create a PlayStation 4 bot in C# using EasyHook.
PS4 MACRO KOMEFAI 0.5.2 DRIVERS
This download is licensed as freeware for the Windows (32-bit and 64-bit) operating system on a laptop or desktop PC from drivers without restrictions.
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DS4-Tool also provides a battery indication.Īll in all, DS4-Tool is a small and basic utility which can be useful for PC gamers that like using a PS4 controller. It can map buttons and axis on the control, allow for Touchpad usage and provide for customized LED colors. The application is quite basic and allows for a few different customizations after you've connected your PS4 controller. As a Bluetooth device, the Dual Shock 4 controller can be connected to a PC and used without a cable. DS4-Tool is a freeware utility to configure and use a PlayStation 4-Dual Shock 4 controller on a Windows system.
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